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Edwin Rodriguez

13631 Foster Ave
Baldwin Park CA, 91706
Home #:(626)338-5428

Cell #: (626)393-3816
Email: vandals856@yahoo.com

Objective To obtain a position as an Level Designer/ Environmental artist.

Experience

March 19- June 29, 2007

Electronic Arts, Playa Vista, CA

Medal of Honor: Airborne, Designer

-Designed environments that created fun and exciting gameplay.
-Created objectives and matinee using kismet (Unreal3)
-Managed leve,l which included: level design, triggers, and objectives
-Worked with A.I. behavior and positioning of A.I.

-http://www.ea.com/moh/airborne/index.jsp

 

October 2006- March, 2007
Game Wizards, Santa Monica, CA
Thunder Flash, Lead Level Designer
-Lead level designer
-Asset Modeling & texturing for source engine
-Tech team
- http://www.artinstitutes.edu/losangeles/gw/index.html

 

October- December 2006

Isopod Games
- Vigilante 8 for Xbox live, Modeler & texture artist
- Modeler & texture artist
- Environment Artist
- http://www.isopodgames.com

 

January-June 2006

Game Wizards, Santa Monica, CA
Monster Smash, Lead Level Designer
- Lead level designer
- Asset modeling and texturing for unreal
- Lighting.
- http://www.artinstitutes.edu/losangeles/gw/index.html

 

July-December 2005

Game Wizards Santa Monica, CA
Mask of Eternity, 3d Modeler/texture Artist
- Asset modeling and texturing for unreal.
- Q/A /Debugger.
- Main Logo Design
- http://www.artinstitutes.edu/losangeles/gw/index.html

 

Software
- 3D Max
- Maya
- After Effects
- Photoshop
- Illustrator
- Unreal Engine 2
- Source Engine (Hammer Editor)
- Microsoft Office

 

Skill Set
- Very Enthusiastic and am able to learn fast and assimilate new technologies
- Educated in 3d modeling, texturing

 

Education
- The Art Institute of California-Los Angeles
- Bachelor of Science Degree, Game Art & Design
- Expected Graduation Date: September 2007

 


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© Edwin Rodriguez 2008